Quantcast
Channel: Tutorials RSS feed - qc - Mod DB
Browsing all 11 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Quake c - of vectors and angles

Or how to tell where the gun aim is pointing and how to get there...

View Article



Image may be NSFW.
Clik here to view.

Quake c - pointers, struct and the entity

Comparison of C pointers, structs and Quake-C's entity type.

View Article

Image may be NSFW.
Clik here to view.

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one entities.

View Article

Image may be NSFW.
Clik here to view.

Quake c - .think() and .nextthink

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

View Article

Image may be NSFW.
Clik here to view.

Quake c - parm* variable storage

Using parm[1-16] efficiently to store player data during level transitions.

View Article


Image may be NSFW.
Clik here to view.

Quake c - Traceline

Using traceline to find entities, do beam damage, and other cool stuff.

View Article

Image may be NSFW.
Clik here to view.

Quake-c - Touch

Using the .touch() function call to get down with quake entities.

View Article

Image may be NSFW.
Clik here to view.

Quake c - Velocity

Move and rotate quake entities with velocity. --

View Article


Image may be NSFW.
Clik here to view.

Quake c - be impulsive

Details of the quake-c interface with a human

View Article


Image may be NSFW.
Clik here to view.

qc++ macro #define framer(...)

Replace the default quake-c frame macro with this slick piece of code.

View Article

Image may be NSFW.
Clik here to view.

Quake c - trace and report

Todays topic: using print code to hunt down bugs and logic faults.

View Article
Browsing all 11 articles
Browse latest View live




Latest Images